Sep 2023
Ongoing
Personal
Design &
Prototyping
Master Meds
I'm designing and prototyping my own game. After being obsessed with playing Two Point Hospital by Two Point Studios I felt the urge to make something similar myself, and so I'm creating a business simulation game where you get to run your own hospital. I'm writing a design document and coding a prototype in Unreal Engine 5 Blueprints.
Visit the page for an overview
My passion project
Nov 2022
Ongoing
Personal
Worldbuilding & Writing
Norden
I'm writing a novel. Imagine a completely deaf world slowly turning hearing again. How would it and its people adjust? That's what I'm exploring when writing Norden.
Norden is a story about finding your own place in a world divided between two people. It's about segregation and fear of one another, but also common ground and acceptance.
I started by working out a setting and a world before proceeding with writing the actual story. I'm currently 35 000 words in and am planning on having a first draft done in 2025.
Out now on Steam and Xbox Series X|S
Apr 2023
Jul 2023
Professional
Dialogue
& Design
Star Trucker
A game in progress by Monster and Monster
What can possibly be more cool than a truck sim? That would be a truck sim located in space! Learn trucker lingo, haul cargo and explore the galaxy behind the wheel of your own rig in Star Trucker.
For Star Trucker I wrote dialogue and world content. The tasks included writing hollers, designing available assets as well as their traits, naming in-game content and researching.
Feb 2023
Apr 2023
Worldbuilding
Professional
An Atlantis inspired roguelike
Abyssus
A game in progress by DoubleMoose Games
In a roguelike FPS game, a mercenary explorer is submerged into the ocean to examine the origin of a mysterious electromagnetic field. Down in the deep, he finds the ruins of a sunken, forgotten island and the peculiar creatures that guard it. The explorer discovers the history of the island as he fights his way through the ruins.
For Abyssus my responsibilities covered expanding lore and worldbuilding. Tasks included were writing character portraits, environments, storyline and researching.
Environ-ments
Character Desc.
For Samurai nerds
Nov 2023
Dec 2023
Professional
Worldbuilding, Research & Design
Dreams of a Dandelion
A game in progress by Jonathan Börjesson
In an open world RPG, a samurai of feudal Japan finds a necklace lost in the forest floor. Tied to the sense of duty, the samurai sets out to find the necklace's owner. During his travels through dangerous surroundings and hostile encounters, the samurai discovers the necklace to be something out of the ordinary. See, the necklace guides not only itself home, but in some ways the samurai too.
I was hired to write a storyline for the complete game as well as specific scenes and game course for its demo based on samurai culture and feudal Japan. My tasks mainly surrounded research, characters, quests and game events.
School Project
Worldbuilding
& In-game text
Jan 2021
Mar 2021
E008
A first person survival horror game where you dance on the thin edge of bliss and madness. Find your brother and escape from a devestating, human experiment before real or imagined threats defeats you. The game is heavily narrative driven as well as it includes exploration and puzzle-solving.
E008
E008 is a joined school project produced in 10 weeks by 11 students. My responsibilities were primarily writing characters, notes, cutscenes and voice lines. I also helped with some level design by furnishing the levels with objects in unity.
Scary stuff
I made a mod. Try outcool me.
Feb 2023
Personal
Mod
Crusader Kings II Mod
I scripted an event mod for Crusader Kings II consisting of short narrative segments which affect players' level of wealth and prestige.
The weather predictions are not looking to good one year and the player needs to decide whether they should prepare by bringing in some extra tax or not.
Jan 2022
May 2022
School Project
Thesis
Agency and its impact on parasocial romantic relationships
For my bachelor thesis, me and a classmate researched how much and what impact Actual Fictional Agency had on parasocial romantic relationships (PSROM) with a dating simulator. While researching we found two opposite points made about dating simulators and PSROMs. On one hand, having full control and agency in dating simulators is why players choose to play them instead of finding real relationships. On the other hand, taking some agency away from the player creates more authentic PSROMs and deeper player investment. The thesis debates whether both these points are true and how they can exist simultaneously.
The thesis project was a collaboration between me and classmate Josefine Stiberg. We shared most tasks evenly between us with the exception that I were responsible for programming and Stiberg for graphics.